1. Born on a six
A man can leave the yard only when you spend a 6. Place him on your gate. He is now born and can move with the other die when that move is open.
Jamaican Ludi rules
Ludi is Jamaica's fast, tactical relative of Ludo. Each player races four men from the yard, around the board and into heaven. Jamaican games commonly use two dice, reward bold cuts and turn blocks into moving roadblocks.
Two to eight people can play on Ludi Don. Each player chooses a colour and starts with four men in that colour's yard. The path runs clockwise around the shared outer track. Your coloured gate is where new men enter; your home column leads from the track toward the centre, called heaven.
For the familiar cross board, use two to four players. Larger six-arm and eight-arm boards keep the same movement rules while giving five to eight players their own yards and home paths.
Example: you roll 6 and 3. You can use the 6 to born a man at your gate, then move that new man three spaces. If another man is already out, you can split the dice between them instead.
A man can leave the yard only when you spend a 6. Place him on your gate. He is now born and can move with the other die when that move is open.
Each die is its own move. Move two different men, or one man twice. You do not combine a 4 and 5 into one nine-space jump.
Land exactly on one enemy man to cut him. He returns to his yard and must roll another 6 to be born again. Passing over him does not cut.
Two of your men on one square form a block. Opponents cannot land on it or pass through it. A block on their gate can keep every un-born man locked in the yard.
When you throw doubles, you may move both men in a block together if the full route is open. Otherwise, separate them using ordinary individual moves.
After one lap, turn into your own home column. A man reaches heaven only with the exact number required. A die that overshoots cannot move that man.
Bring all four of your men to heaven before every opponent. A man already in heaven is finished and cannot be cut. Getting one man home is useful; getting the fourth one home ends the match.
If no legal move exists for a die, that die is lost. If neither die can be played, the turn ends—unless your throw included a six, in which case you still receive the bonus roll used by these rules.
With an even number of players, opposite colours can play as partners. You still control your own four men until they all reach heaven. After you finish, your future rolls move your partner's men. The team wins when both partners have brought all eight men home.
Partners can protect lanes and squeeze opponents from two sides, but each player's same-colour men form their own blocks. Teamwork matters most when choosing whether to chase a cut or clear the route toward heaven.
They share the same race-to-home family and cross-shaped board, but Jamaican Ludi is commonly played with two dice and puts more emphasis on cuts, blocks and local table rules. Read the full Jamaican Ludi and Caribbean Ludo comparison.
Yes. Under these rules, spend one die showing 6 to move a man from your yard onto your gate. The other die can then move that man if the path is legal.
Yes. Each die is a separate move. You may use them on different men or move the same man twice, resolving each landing in order.
The rules used by Ludi Don have no safe star squares. Safety comes from forming blocks and controlling gates. Because house rules vary, agree on any safe squares before an in-person game.
A standard cross board seats up to four. Ludi Don supports 2–8 players by adding six-arm and eight-arm boards built around the same movement system.
Play these Jamaican Ludi rules online with friends or bots. It is free and opens in your browser.
Play Ludi nowRules guide reviewed July 19, 2026. In-person Jamaican Ludi is a social game with house-rule variations; agree on the table rules before the first roll.